Cemu – Wii U Emulator

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Cemu - Wii U Emulator
Software to emulate Wii U games and applications on PC
ConsoleWii U
DeveloperCemu
LicenseFreeware
OSWindows
File size24 MB
Downloads486.70K
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Use Cemu Emulator to Play ROMs for Nintendo Wii U

Get the best ever experience of playing Nintendo Wii U with Cemu Emulator. This emulator will help you get a decent experience with all the adoptive technical features. Through this, you can play this game with all the premium gaming ingredients. All the pointwise gaming perfection will ensure the best ever ingredients which will bring a decent technical acceptance while playing this game.

Cemu Minimum System Requirements

  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 Bit, Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
  • Processor: Intel Core 2 Quad CPU Q6600 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
  • Storage: 10 GB available space
  • Sound Card: 100% DirectX 11 compatible

Cemu Recommended System Requirements

  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 Bit, Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
  • Processor: Intel Core i5 3470 3.2GHz (4 CPUs) / AMD X8 FX-8350 4GHz (8 CPUs)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
  • Storage: 21 GB available space
  • Sound Card: 100% DirectX 11 compatible

Controller input

Currently, the DRC (GamePad), Pro Controller and Classic Controller is emulated. Wiimotes are emulated as well (including native support). Keyboard input + USB controllers as input devices are supported. GamePad touch input can be controlled via left mouse click. Gyro functionality is emulated with limitations and can be controlled via right mouse button.

What’s New

v2.0 (Experimental) | 2022-08-24

  • Cemu is now open-source!
  • Preliminary Linux builds are available on github, but be warned that they are still very rough around the edges
  • Going forward, we simplified the versioning a bit by using shorter version numbers for stable releases (2.1, 2.2, 2.3..). This version (2.0) is an exception in the sense that it follows the pattern of a stable release but is very much experimental.
  • Updated all dependencies. Most notably SDL (input & motion) and wxWidgets (UI)
  • Fixed a crash in the H264 video decoder. Resolves crash on Smash title screen
  • Made nsysnet a little less crash prone. Fixes crash in Call of Duty: Black Ops II
  • Fixed a logging related crash that could occur under very specific circumstances. Seen in Wind Waker if letting the game idle on the title screen for 2 minutes
  • Fixed a crash that could happen when the path to Cemu.exe contained unicode characters
  • Fixed a crash that could happen when loading .elf homebrew
  • The account list in the title manager save exporter is no longer empty
  • Latency for wiimotes should be a bit better now
  • Added symbol/function list to debugger + other small debugger/assembler improvements
  • Implemented API: coreinit.FSOpenFileExAsync (used by some homebrew)
  • Many more under-the-hood changes and fixes
  • Some more work towards a Stop&Restart emulation feature. Not ready yet but we are getting there

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